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"Kajamentő" (Food-saver)

Project Type

Gamified application development

Date

2021

Client

Planet 2021

A third of the food produced globally ends up as waste, which is not only a huge waste, but also contributes significantly to climate change.

We were commissioned to develop a gamified application for the participants of the Planet 2021 Sustainability Expo.

As starting of the game, a short quiz helps players to understand how big of a problem they are facing. Our application teaches conscious food consumption steps in an interactive way. It draws the player's attention to the conscious use of food ingredients in their own household, to planning purchases, to rethinking the steps involved in cooking and food waste management.

The resulting food waste can be significantly reduced in this way in the game and in the real life, hopefully.

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